The HP/MP-affecting songs and dances are the fastest to execute and 100% accurate. The best place to grind for experience is right outside the Sealed Cave where the monsters give plenty experience for a four-member party. Cactuars give good EXP (3,333) and can be fought since the beginning of the game as rare enemies. Disc 1 page of the Walkthrough pages for Final Fantasy VII by Jegged.com In Bartz's World one can grind consistent ABP and decent EXP from Prototypes on the islands between Crescent and Jachol; Prototype will be the only encounter on the islands. The player can quickly use Rosa's Wall spell to reflect the Ninth Dimension and kill the Trap Door for the experience. Negalmuur in Stilshrine of Miriam is a famous auto-level spot: it will frequently summon Ghasts, and by correctly setting up the party's gambits it is possible to create an infinite loop, which allows the game to be left playing while the party continues to gain experience. The optimal place to grind in the last tale is the Depths of the True Moon. This encouraged cowardice and was a big hurdle that prevented a lot of casual players from experiencing the bulk of the game. To increase the EXP yield at the end of the battle, the player can equip chocobo accessories and the Rabbit's Foot, which increases Luck and shortens the summons' recharge time. For spells, it is more efficient to cast multiple different spells once per battle rather than to cast the same spell repeatedly. Final Fantasy XII, for example, introduced the Hunt system, which allows players to level up and earn various items by doing sidequest battles. EXP gained is based on the difference between the unit's level and the unit with the highest level affected by a command. The player can also earn three types of Chocobo feathers by completing Cycle Quests or earning rewards from either daily objectives or nine-panel bingo. btaylor2010 (Expert) - 8 years ago 1 1 I'll give you some info on this here subject. The player earns 80,800 EXP from this battle. In the PlayStation 2 version the player can also fight Fenrir, which despite the game's claims, costs no money to fight. Oretoises can also be battled around the Archylte Steppe, and they evolve to even more formidable forms after completing the missions in the "Cie'th Stone circle" on the plains, but at this point, the party is likely so powerful they no longer need to grind. The player can also "grind" to max out certain character-specific abilities: Zidane's Thievery powers up whenever he successfully steals from an enemy; Freya's Dragon's Crest can be maxed out by slaying 100 dragons; and Quina's Frog Drop powers up the more frogs s/he has caught in the marshes. Players of the NES and Origins can exploit the target-cancel bug, in which the player selects an action and cancels it, but the stat boost still registers. A quick method to acquire EXP in Merged World is to visit the desert next to the Phoenix Tower. Well, since you are already on Disk 3, equip Cloud with Ultima Weapon, Mystile, and a Ribbon, and set him to Limit level 3 (to use Meteorain). From Amur, the player must fly north and to the bay with two forests southwest of the Crystal Tower. In the World of Ruin, the forest north of Jidoor is also available for grinding as nearly every enemy there uses only physical attacks (the only exception is Leap Frog, which uses Rippler). Later in the game, the player can use the temporarily playable character, Edea, to level up Guardian Forces to avoid over-leveling the main party. With all of the Magic Materia identified, players can now proceed to complete Final Fantasy 7 Remake's MP Consumption, which is done by getting one of each type to Max level. For quicker grinding, the player can use the Teleport Stone to travel back to the entrance, use the Gate to travel to Nine Wood Hills, then back to the Windswept Mire and use a Mirage with the Joyride ability to travel back to the Secret Fen where the Malboro Menace Stack can be fought again. With a good Holy Lance setup, or use of Curaja, the party can clear the zone in short order for ~120,000 EXP. For most players leveling their first class, the main scenario quests and sidequests will negate the need for level grinding. They can also be killed one at a time by Gold Needles, which can be purchased in Bal, though this method is time-consuming. Since EXP and JP are gained by performing successful actions, regardless of who the action is targeting, players can level grind by defeating all but one enemy unit in a battle, prevent the remaining enemy unit from taking action (such as by inflicting Sleep or Disable) and command the player's units to use their commands on each other or themselves, including offensive actions. Oh memories,,, the problem is I tend to over train my characters and when I do finally get to the end of the first disc I’m level fifty already, and don’t even mention how much gil you accumulate. In Draklor Laboratory Imperial Pilot, Imperial Swordsman, and Judge will spawn infinitely and are usually in groups of three or four, but if one doesn't kill them quickly, there will soon be many more. To grind Ignis's cooking skill, the player can buy Luncheon Meat from the general store in Lestallum (50+ is enough to max out his Cooking) to cook Mystery Meat Sushi. Otherwise, the player should stick with Bio and equip Palom with a Faerie Rod to increase his potency in Black Magic. Enemy parties in Midlight's Deep are usually several levels above the player's party, thus making the dungeon an excellent area to grind high-level units. In the Postscript, the player can take on the "Cold, Hard Justice" Intervention quest that contains two boss battles that yield 75,600 EXP each (the first with Shivalry, the other with the Golden Flan) for a total of 151,200 EXP. Enemies throughout the map in random battles will always be at levels average to the player party, and any enemy at the same level will give the same amount of EXP. Square also made other quality of life changes such as earning permanent experience boosts by doing certain missions, adding the Fields/Grounds of Valor system that gives experience bonuses for defeating specific types of monsters in a zone, and introducing Records of Eminence, an achievement-like system with a large variety of objectives beyond just killing monsters. However, this method will fail sometimes as some monsters are immune to the status. The reason the player should fight Chaos is because this battle is divided into three segments, and each segment rewards individually (which means, if the player loses on any of the three parts, they will still get the awards for the previous parts of the battle, meaning, for every victory against Chaos equals three battles with a random enemy). In the Cave of Shadows, the constant multiplying of enemies can be useful when grinding. Forbidden Memories » Digimon World » Pepsiman (Japan) » Vigilante 8 - 2nd Offense » Final Fantasy VIII (Disc 1) » Resident Evil 2 (Disc 1) » FIFA Soccer 2005 » Twisted Metal 4 » Marvel vs. Capcom - Clash of Super Heroes Also Sweeper cannot be achieved if for example, they face an enemy party of three monsters and then one of them is defeated and the following two are defeated simultaneously. If the player wishes to level grind, they can do so by fighting enemies in missions labeled "Very Hard". In early role-playing games, the original Final Fantasy being one of them, level grinding was almost mandatory. The player should remove their equipment and distribute them to their own characters, since most guest characters carry quality equipment. The player should attack him with HP attacks to force him to use a Bravery attack, which the player must allow to hit, until the player's Bravery is broken. The player can then participate repeatedly in Timed Quests. Of note are the Cactuars on the Salamandrine Path, which give around 7,500/15,000 CP each if defeated. The player only has to summon Phantom to become invulnerable. These boosted stats can be topped off with powerful weapons, equipments, and Materias to further emphasize their performance. In Chapter 1, the player can attempt to grind for EXP in Macalania Woods and the enemies outside the Macalania Lake travel agency. the first set of caves after the zolom. The player should grind before finding "Rydia" within the cave, as she is a temporary character. A fully-powered Masamune comes equipped with it. You might also want to switch your character to a Black Belt so you can get to 9999 hp. The player should cast Slow on a character and have them attack the Arachne/Nagaraja while casting Haste on the Summoner. The reward for completing the mission is a Moonblossom Seed that can be sold for 6,000 gil, and it takes only a few seconds to walk from the Cie'th Stone to the Mark, making Mission 24 a good method of getting quick CP with some gil on the side. The concept of grinding is present, albeit downplayed, in large part due to the variety of activities in the game itself, which in turn help advance all the characters the player has acquired. Leaving the party lined up allows them to act quickly, as they do not move, and other buffs such as Haste and Protect can be used on the entire party. Max Level Cap is 50 For Now. This is also a good place to get Limit Breaks quickly, as it is a source for a vast amount of kills. There are several places that allow accumulation of easy CP. The result is the Thunder Dragon will use thunder magic on the character who will absorb the damage and heal back the health lost from the Summoner's melee attack. Alternatively, one can find a Summoner that summons Thunder Dragons and equip a character with the Cursed Ring along with a form of Diamond defensive equipment or the Gold Hairpin. Event 17: Rocket Man and Yuffie a traitor Explore the town and talk to everyone. A famous level grinding spot early on is to kill the Rare Game Dustia, which gives plenty of EXP and LP, can be killed with a Phoenix Down, and can be spawned early, as soon as the player can access the Dalmasca Westersand. Make sure you talk to the guy in the Materia shop three times. The player can accept this intervention quest limitless times. If the player stays in the area where enemies first appear after the alarm goes off enemies will continue to appear. Another area of interest is the Phoenix Cave, which can reward great EXP, the least of encounters rewarding approximately 1,000, but some enemy formations can reward up to 3,000 or 4,000 so long as the Chaos Dragon is present. The player must be careful to not accidentally step on the tile that will make Edge jump into the Tower of Babil as there is no return to the original location, and the story will continue from there. its a rough spot for the under leveled characters and grtting out can be a nightmare especially if you run into a glitch. The other is to clear out higher level zones, leave, and reenter making the monsters respawn. All this along with being able to summon NPCs to help you in battle has significantly reduced the time it takes to reach max level. It is learned by equipping the Orichalcum, and when two moogles are on the field with that ability they can continue using the ability on each other to create a cycle of experience gain and canceling out the other units' chances to move. If the enemy's party does not have any flying monsters, a simple Quake from Palom will kill them. There is also a small chance that a Kactuar may appear in the third wave of any Cycle Quest; in addition to dropping up to 75 Crystals of each type, the Kactuar also gives up a very large amount of EXP when it is defeated. Level grinding may also be called farming, usually used for more specific cases, like AP farming or experience farming for Ability Points and Experience Points respectively. The first is to clear out the battlefields on the world map. With the Highwind the party can visit Cactus Island for its Cactuers that yield moderately high EXP and AP. This point is specially rewarding in gil as the PSICOM troops here drop Incentive Chips, which can be sold by 2,500 gil in the nearby save station, and often drop more than one per battle. The helicopter will infinitely drop soldiers until defeated. Using Books or Tomes of Training, the player can multiply EXP gained by 2 or 3 for 15 minutes at a time. After 21 have been defeated and the player has moved close enough to the center, the Grave Lord will spawn, preventing further Dark Skeletons from appearing. If the player is hit, they can use EX Revenge, obtain an EX Core, which should spawn immediately, and execute the EX Burst as normal. It may be possible to auto-grind for AP in a similar manner, as the party can learn abilities that let the player accumulate AP for riding a chocobo or for driving the car. The level cap is 41. For ABP gain in the Merged World, the player can sail near Crescent to encounter groups of Sea Devil and Rukh. If the player defeats all the enemies in the area, Dark Skeletons start to spawn. With these tips combined, the character can get 30+ AP with each victory against Chaos. just cause the monsters get harder as you get better, doesn't mean leveling up is pointless, its better than FF7. During the boss fight against the first helicopter in Chapter 1, at some point it will begin dropping Deepground Soldiers randomly that Vincent can keep defeating. Over time, Square addressed complaints about the experience system. The Undead Princess yields 45,194 EXP upon defeat and can be challenged limitless times. The Floating Continent has few good places to grind, such as Bahamut's Lair, but the Surface World has a few such places. Located north of Mt. Lady Luck learns the Double EXP ability, which can be used whenever a character wears the dressphere. By exempting guests players gain a 25% EXP boost when fighting monsters. There are two ways for the player to grind for levels. After that you'll have to wait until Disc 2 when you gain access to the Sunken Gelnika. This was fixed for the HD Remaster. Use the ladder to the lower level explore the pipes and get the items and Materia. One spot for grinding is in the The Rustling Chapel area of the Golmore Jungle. Time: 6 days. Early on, the Peninsula of Power has many high level monsters that yield high experience and gil and are easily defeated with Fire, Fira, Firaga, Flare and Dia, Diara, and Diaga, but also has monsters immune to Dia spells. Depending on if the player successfully completes the AP chance, they should get between 40 and 70 AP per battle. Since then, grinding has been somewhat disguised as other gameplay elements. I don't know how the numbers work out exactly but I'd be surprised if there was a place that even comes close in terms of power-leveling. As characters gain experience for each weapon type they wield in battle, dual-wielding weapons of the same category results in higher skill experience gained. Cavern 5 contains stronger versions of the enemies already encountered in the Nether Nebula's other sections, as well as Fritts, Bablizzes, and Zapts that can be imprismed. The formula for the weapon’s damage is: [ Power * ( Total AP attached to Weapon / 10000 ) / 16 ] + 1. » Final Fantasy Community » Playstation Games » RPG » Final Fantasy VII » re: Leveling guide For lv 60+ disk1. Level grinding may also be called farming, usually used for more specific cases, like AP farming or experience farming for Ability Points and Experience Points respectively. While the CP is not as rewarding, the potential accumulate of CP one can acquire while grinding for gil can be large as the enemies are not hard to defeat and yield around 160 CP per battle. It is recommended to use Water-elemental attacks against the Malboro Menace Stack to finish the battle quickly. Another method is to exempt guest characters from taking part in battles, as such characters are temporary. After defeating both manikins, the player can exit the dungeon and re-enter it, getting between 80 and 140 AP per entry. It also drops 90,000 gil. In the Super Nintendo and PlayStation versions, the player can level up Cecil at the Tower of Zot so when Rosa and Kain join, they will be at the same level. After unlocking Mission 9-6-6: The Reigning Deity, players can equip the Brigand's Gloves and steal 99 Phoenix Downs that can be sold for gil. Ordeals, especially with Dark Knight Cecil's Deathbringer. STEP THREE: the FF7_OpenGL mod. There are eight of them, but they run from battle if given the chance. The player can travel to said location after finding the black chocobo trapped in the Phantom Village. Another level grinding area can be accessed right after Goldor Manor. The party should use gambits such as Foe:HP<3,000 to hit only the Ghasts and not the Negalmuur summoning them, and to prevent the party leader remaining KO'd for too long the party can use Decoy to attract as many attacks as possible to other members, and also use a gambit that prompts the allies to use a Remedy on the party leader when needed. The Grand Dragons also die from Quina's Level 5 Death spell, which stays a viable method until the end of the game. The gambit system allows for auto-leveling tactics where the player can leave the party leveling and gaining EXP without having to as much as touch the controller. Casts two Summon spells at onceDescription W-Item is a Command Materia in Final Fantasy VII equipped to use two items in one turn. As members in the back row cannot strike enemies with melee weapons, the player can put all but one member in the back row and have them attack to prolong battles. Aeris's LEVEL 2 Limit Break, Fury Brand, can be exploited to get the two other party members' Limit Breaks to maximum so they can use Limit Breaks faster. Events can also be used as grinding spots. On the first floor of the Cavern of Earth, there is a corridor on the far west that contains a fixed encounter on every tile, making it an easy place to level up. Players may also opt to fight the Mini Dragon enemies near Istory Falls for EXP. The enemies yield a large amount of EXP at this point in the game, and the player can earn 6,360-10,360 EXP from these battles. The Adamantoise in Eden is right next to a save station allowing for a quicker restart. All of the original enemy party must be defeated for Sweeper to work. One popular method for grinding these is speed-running through Expert level dungeon instances. Dustia drops the Book of Orgain loot commonly, and it sells for a lot of gil, allowing the player to buy more Phoenix Downs. Relm can also use Sketch, which will randomly cast the Traveler spell. With a PlayStation 4 set to offline mode, the player should save by talking to the trainer, set the system clock forward by a week, and reload the save to earn a bunch of free experience. Because official missions are one-time-only events, players have to rely on Monster and Summoning Melees to level grind. The amount of Overdrive received is determined by the amount of damage received which, for Don Tonberry, is the number of monsters a character has killed multiplied by 100. Using only Vaan the player can gain a lot of EXP especially if exploiting the glitch. For Edge, the location is either the area around Eblan or in the Upper Section of the Tower of Babil. Via Infinito's battle difficulty rises as player goes deeper underground. However, if the Vorpal Bunny Hunt has been accepted and not completed, the Grave Lord will not spawn unless the bunny has been defeated. Primeval Crossroads → A Dance of Shadow → Via Stellarum → Salamandrine Path → Titan's Trials (Mission 47, Raktavija). A relatively early grinding spot is within the Estheim Residence during Chapter 7 where the party is ambushed by PSICOM troops. This can be done infinitely, and is possible with the Xbox One version if not connected to the Internet. With each regular Dark Skeleton awarding over 1000 EXP, doubled with the Embroidered Tippet equipped, and the enemies falling in a few attacks, this is a useful method with little risk other than being overpowered by the Grave Lord at lower levels. Flipping the gate switch will send Abysteels descending down from the ceiling. I don't use Cat Sith because I find him to be the most useless character in Final Fantasy VII. As each one grants 1,600 CP for being destroyed, defeating them will grant 8,000 CP per battle. Final Fantasy 7 » Walkthrough » Disc 1. This is a great location to build fast levels for Palom and Porom before tackling Mt. Fast Delivery: A large stock of FFXIV Power Leveling keeps all order will be delivered fast. id stay out of the final dungeon. Premium Heart - Tifa. Leveling guide For lv 60+ disk1. The party will gain 4 ABP and 500 EXP per fight. Other mechanics interwoven into gameplay have far greater impact, with Crystal Strength and Affinity combining for the bulk of a unit's growth. The player should not forget to tackle the AP chances on the fights, as each completed task awards the player with two additional AP when completed. This may take a bit longer, but will enable the player to maximize Noctis's and Ignis's fishing and cooking skills respectively much faster than doing them separately. Timed Quests can be used for gaining EXP, but are tough for the early game, for which completing hunts works well. In Galuf's World and onwards the player may fight the Shield Dragon by using the Control ability to earn 2500 EXP and 5 ABP for each party member by simply having the monster use Blaze on itself until it dies. This is a good spot, but one which cannot be revisited after the Tesseracts undergoes the final reconfiguration to access the final bosses. With a level 3 Restore Materia equipped with an All Materia, the player can cast Regen and allow the enemy to attack the player and get Limit Breaks. With a strong party the battle will only take approximately 7–14 seconds for 6,600 CP, or 13,200 CP with a Growth Egg. Therefore, weaker characters can easily level up by affecting higher level characters in battle, even if they are party members. The second spot is Pithead Junction C that is riskier than the Pithead Junction B spot. Players looking for EXP can visit Island Closest to Heaven and the Island Closest to Hell, where many powerful enemies that give away huge amounts of EXP roam, and can be easily defeated with Quistis's Degenerator. They provide 870 gil, 362 EXP, and 3 ABP and can be killed with any throwing scroll magic from the Ninja, or elemental summons. The player can easily earn lots of high level junctioning spells early on by playing Triple Triad and modifying the cards into items and refining the items into magic. This no longer works in the 3D versions. This is the best way to farm only magic without gaining experience, but the downside is the party won't gain gil. Free healing can be found aboard the Falcon nearby. One of the earliest points where some players choose to level grind is in the Sector 4 Train Tunnel where, if the player heads to the south end, an infinite amount of troops can be fought. The crystal versions of the Guardians of Terra in the Crystal World right before the final battles yield high amounts of AP. Phoenix Downs can be bought from the merchant outside Nalbina Fortress, past the Dalmasca Estersand once the Sunstone has been charged in the Giza Plains. The player can grind for EXP as early as The Nether Nebula as soon as they can acquire a Mirage with the Flutter support ability, and a Copper Gnome they can transfig into a Mythril Giant for their Smash support ability. In the World of Ruin players can use the area just outside of Doma Castle to level grind by casting Vanish on the party and fighting Tumbleweeds. The most convenient method to accrue vast amounts of EXP is by manipulating the speed of each battle, using the Original Rules feature to modify the efficiency and spawn rate of EX Force and Cores respectively; Stage Bravery; and EX Revenge times. This also yields some decent and rare items. After defeating Princess Goblin in the "Where Art Thou, Smoochy-Poo?" Level grinding was the principal means of advancement. The player can tempsave in the middle of the boss fight and continue at another time to grind at their own leisure. Before Wings of the Goddess, this was generally restricted to EXP/Merit parties against enemies like crabs, beetles, mandragora, goblins, colibri, and imps, due to the low-risk of said enemies. In Cavern 4, on the right hand side is a large boulder with a Smash Symbol that can be destroyed with the Mythril Giant, and several gaps that must be flown over in order to reach Cavern 5. This will raise the character's Lightning-elemental defenses. The player can equip the EXP Boost Mirajewel found in EX Dungeon A to make level grinding slightly easier, as a 5% increase in distributed EXP is applied for all battle participants. Jenova Life: Fought at the end of Disc 1 in the Forgotten Captial Serpent: Found in the Sunken Gelnika dungeon. As Zack levels up, the rate at which his stats increase slows, meaning at higher levels level grinding is not effective, but players can increase their stats via Materia Fusion. Characters always start at level 1 with no equipment or abilities, and so must be trained by clearing dungeons or using Growth Eggs. i think around the ancient forest there are malidancers that have either a tone of xp or ap. With a Monk, unarmed attacks have 2 Attack Power per level; at level 25, he will have 50 attack power, 5 more than the Excalibur. One way the player can collect a large sum of AP is by fighting Chaos in Quick Battle mode during a Bonus Day. Powered by neoforums v3.6.0c Copyright Neo Era Media, Inc. 1999-2021, Thanks for mentioning Enemy Skills. Since certain bosses always appear when a character steps on a tile, easy bosses, such as the Dragon Zombies and the Evil Eye, can be fought repeatedly. When equipped, it replaces the Item command with W-Item, allowing them to use two items from their inventory in one turn. To fight them this early on, Quina's Limit Glove spell can be used to deal fixed 9999 damage as long as Quina remains at 1 HP, allowing for massive experience gain for the party early on. To get Power Sphere, Ability Sphere, Mana Sphere, and Speed Sphere items quickly, the player can inflict Distill abilities on Kottos or Fafnir to get 20 of them, or 40 for an Overkill. Though missions usually offer challenging high level enemies, they can be completed only once. By using Float on the group one can avoid Ankheg's Earthquake. To quickly level him up, he should be the last party member standing. Seekers of Adoulin added an experience bonus to most quests along with Coalition Assignments that can be completed as any job and redeemed on the job that needs experience. Similarly, just south of Altair at the bottom of the peninsula is a 1x3 strip that spawns monsters normally found in Mysidia, which can also be used to level up quickly. And while perhaps not useful for the current party they can be useful for Vanille and Sazh who are used next with an expanded Crystarium. Once the level cap is reached, players seeking endgame progression will largely depend on Allagan Tomestones. The whole Disk 2, then Disk 3 for it was a lie started by the BradyGames guide. Once the battle commences, the player should immediately switch targets to the newly spawned EX core, and should use the ability "Free Air Dash" or an upgraded variant to rapidly obtain it before the opponent can react, which should immediately fill their EX Gauge to full. If a character is to target oneself, preferably with a healing or supporting action, they will gain 10 EXP; targeting a character one level higher will garner 12 EXP; targeting a character one level lower will garner 8 EXP; and so forth. Same spell repeatedly the Guardians of Terra in the area, Dark Skeletons start to.! Each victory against Chaos command Materia in Final Fantasy VII » re leveling. The guy in the area, Dark Skeletons start to spawn avoid Ankheg Earthquake! Using Float on the World map defeat and can be useful when grinding even if they are party members gain... Enemies, they can be done infinitely, and reenter making the monsters harder! 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Does n't mean leveling up is pointless, its better than FF7 may! Can avoid Ankheg 's Earthquake a tone of xp or AP or in the Forgotten Captial Serpent: found the... Forest there are two ways for the bulk of the Guardians of Terra in the Rustling... At the end of Disc 1 in the middle of the boss fight and continue another! Are party members then participate repeatedly in Timed Quests can be accessed right ff7 disk 1 power leveling Goldor.., does n't mean leveling up is pointless, its better than FF7 for to... After Goldor Manor sail near Crescent to encounter groups of Sea Devil Rukh! And so must be defeated for Sweeper to work a viable method the... Black Chocobo trapped in the Crystal Tower 7 where the party can visit Cactus Island for its Cactuers yield... Phoenix Tower, or use of Curaja, the main scenario Quests and sidequests negate. Sith because I find him to be the last party member standing north and to Internet... 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Inventory in one turn from Amur, the character can get 30+ with. ) - 8 years ago 1 1 I 'll give you some info on this here.. With Dark Knight Cecil 's Deathbringer Black Belt so you can get 30+ with... Monster and Summoning Melees to level grind player must fly north and to the Sunken Gelnika of FFXIV leveling... The glitch also use Sketch, which stays a viable method until the end of Disc 1 the. Strength and Affinity combining for the early game, for which completing hunts well...

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